Guardians of RPG v1.03 Progress Report (November 2022)
Hello everyone! It's Monday which means it's time for another weekly devlog! I went through a lot more work than I realized in the month of November, so I will be summarizing each of the new updates and features here. If you want more in depth details, consider becoming a patron on my Patreon account! With that out of the way, let's jump into it.
Player Controller
I have re-made the player controller class to work with the Input System class in unity. This allows for more dynamic controls in the future, without needing to overhaul the code every time someone wants to add new controls to the game.
Player State
I have added a player State class to determine when the player is paused, moving, not moving, in a cut scene, etc. This allows me to better manage when buttons should be enabled in the game, like the settings button, and also when users should have access to control the player (I don't want the player to open the settings menu or move around when they are in a cut scene).
Interactable Objects
Because I've changed the controls and added a player State Feature to the game, I also needed to update/refactor and streamline how Interact-able Objects worked in the game as well. Interact-able Objects pretty much work the same way they did before, except I have fixed a few bugs:
- They no longer allow you to spam the interact action over and over
- They require you to collide and face the object before interacting with it.
NPC Movement
I have created a NPC Movement class that will allow NPCs to move at more controlled intervals and at many Way Points as possible. This allows for more dynamic movements in game.
Player Sprite Objects
NPCs and Player objects have been reorganized to be more cohesive and cleaner. Nothing visually has changed, but the way in which NPCs will be created will be so much easier in the future.
Touch Controls Feature
I have created the ability for users to navigate and interact with objects via touch screen controls. This will make game-play easier for mobile devices.
Plans for Next Month
For next month I plan on working on the following updates/features:
- Implement NPC Movement
- Implement Touch Controls
- Update NPC Companion Feature
- Update All Cut Scenes with Updated NPCs and Player
So that's all I have for you today. Let me know what you think of these changes, and if you've played the game, let me know what you think of it. If you haven't, Feel free to check out version 1.02 of Guardians of RPG on itch.io right now. I also want to thank you all for the support! If you are interested in seeing more, feel free to support me on Patreon! Ink Masters and Editors in Crime get access to exclusive content 1 week early!
Guardians of RPG v1.02
Your player finds themselves in an RPG, a strange town, and a sense of amnesia.
Status | Prototype |
Author | EO Comics |
Genre | Role Playing, Adventure |
Tags | 16-bit, 2D, Fantasy, guardians-of-rpg, Pixel Art, Retro, Singleplayer, Unity |
Languages | English |
Accessibility | Subtitles |
More posts
- GofRPG v1.03 DevLog 4: Dialogue System ImplementationMay 01, 2023
- GofRPG v1.03 DevLog 3: Dialogue System DesignApr 24, 2023
- GofRPG v1.03 DevLog 2: NPC Companion UpdateApr 17, 2023
- GofRPG v1.03 DevLog 1: Creating Character SpritesApr 10, 2023
- Fixing Cut Scene BugsJan 09, 2023
- Guardians of RPG v1.03 Progress Report (December 2022)Dec 26, 2022
- Updating Cut Scenes for Tiro Town (Guardians of RPG v1.03 Update)Dec 19, 2022
- Updating NPC Features for All NPCs (Guardians of RPG v1.03 Update)Dec 12, 2022
- Touch Screen and NPC Companion Features Implemented (Guardians of RPG v1.03 Upda...Dec 05, 2022
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