Fixing Cut Scene Bugs
Hello everyone! It's Monday which means it's time for another weekly devlog! I was absent last week taking a break, but now I am ready to give you your weekly updates. Without further ado, let's get into it.
Cut Scene Bugs
Overhauling/refactoring one of the main NPC mechanics caused a lot of bugs. One of those bugs were that the components responsible for animations were no longer in the parent gameobject. This caused issues when the runtime controller would need to be set during and after cut scenes. This also caused issues when initializing the Battle Simulator, and the NPCs were not ready for battle because their animation components were not properly initialized after each cut scene was over.
Since then, I have found a solution for these bugs. I have created a method that runs in the update method that will check certain requirements to always update the runtimeAnimatorController during and after cut scenes. In addition to this, I have also created methods that upon initializing the Battle Simulator, allows for the NPC to restore it's own runtimeAnimatorController in time for the NPC sprite animations to be shown in battle.
Additional Bugs
There are still other bugs that I need to address as a result of the NPC updates, such as the FightObject components. The FightingObject component is a class that allows the NPC to detect the player from far away, and travel to the player to initiate combat. However, the FightingObject utilizes the old NPC feature, which now is no longer in use. I will be working on fixing these bugs all this week before moving on to fixing the NPC bugs in Toxic Trails
So that's all I got for you today! If you haven't already, be sure to play Guardians of RPG v1.02! If you want even more details and video updates of my progress, be sure to follow me on Instagram and support me on Patreon! Patrons especially get exclusive content and details on all EO Comics projects one week early!
Guardians of RPG v1.02
Your player finds themselves in an RPG, a strange town, and a sense of amnesia.
Status | Prototype |
Author | EO Comics |
Genre | Role Playing, Adventure |
Tags | 16-bit, 2D, Fantasy, guardians-of-rpg, Pixel Art, Retro, Singleplayer, Unity |
Languages | English |
Accessibility | Subtitles |
More posts
- GofRPG v1.03 DevLog 4: Dialogue System ImplementationMay 01, 2023
- GofRPG v1.03 DevLog 3: Dialogue System DesignApr 24, 2023
- GofRPG v1.03 DevLog 2: NPC Companion UpdateApr 17, 2023
- GofRPG v1.03 DevLog 1: Creating Character SpritesApr 10, 2023
- Guardians of RPG v1.03 Progress Report (December 2022)Dec 26, 2022
- Updating Cut Scenes for Tiro Town (Guardians of RPG v1.03 Update)Dec 19, 2022
- Updating NPC Features for All NPCs (Guardians of RPG v1.03 Update)Dec 12, 2022
- Touch Screen and NPC Companion Features Implemented (Guardians of RPG v1.03 Upda...Dec 05, 2022
- Guardians of RPG v1.03 Progress Report (November 2022)Nov 28, 2022
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