GofRPG v1.03 DevLog 4: Dialogue System Implementation


Hello everyone! I'm back to doing game development for Guardians of RPG v1.03! I want to share with you what I've been working on this past week with the latest version of the game, v1.03, and keep you updated every week as much as possible. A longer more detailed version of the script will be on Patreon. With that out of the way, let's get into it!

I have created and implemented the code for the Dialogue System for Guardians of RPG! The code that I use for my dialogue system is a code that is based off a YouTube channel called Brackeys. For more detail on how the dialogue system was implemented, I would recommend checking this video out for more details on that. After that, it was as simple as creating a base class for the actual narration feature, as well as the sub classes for custom narration text boxes. Once I was able to add these custom classes as components to the actual UI elements, implementing it was as easy as adjusting the variables inside the inspector tab. Now I have a dialogue system and custom UI for each scenario the player finds themselves in.

So that's all I got for you today! Be sure to check out my Instagram  and Guardians of RPG v1.02 if you haven't already, and for a more detailed overview, check out my Patreon! Patrons get access to more details and more updates on ALL EO Comics related projects one week early!

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