Battle Simulator Problems (Guardians of RPG v1.02 Update)


Hello everyone! 

Is Monday which means it's time for another weekly devlog. Sorry for the late upload... Last week has been extremely difficult for me, and this week will be no different. Progress is still being made on the game, but right now I am pretty unsure if I will be able to complete the game on time, though I'll try my best. So anyway, let's jump into the devlog.

Battle Simulator

In creating the battle simulator, I have created battle states that the battle simulator will flow through, and for each state I am creating a method that will perform a series of steps to help the game flow naturally. I have completed about 70% of the states currently, but I think they could still use some tweaks. Right now I'm working on having these states flow into each other autonomously, which is difficult because most states have the potential to trigger several states, so the program has to know the criteria to set it to each individual state.

I have also worked on the UI for the Battle Scene as well. So far it is pretty easy to determine what the player should do and how they should do it. Along with that, I have created code to work with the health bar for the characters in battle, so now the health bar can change mid battle, including it's color.

Summary

There's still a lot to do, and hopefully I have time for it all. I want to thank everyone who's been supporting me on my journey so far. This has been a really rough few weeks. But anyways, I'll see you in the next update log.

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