Fortunate News (Guardians of RPG Update)


Hello everyone!

It's Monday again, and while most of you probably won't be able to see this update until the game goes, public, I want to let you know that I have some good news regarding Guardians of RPG and my plans for future installments. Without wasting anytime, let's get into it.

I have figured out a way to salvage the game. It turns out I needed to reset the project and reinstall the unity packages that I have used for the game. It sounds super simple, and for the most part it was, which I was happy for.

The next problem was figuring out how to build a proper version of the game via WebGL. You see, the new version of the game was using the Resource folder to store most of the game's text and csv data for the characters, moves, items, and more. Since the Resource folder gets compressed (as well as everything else in the Assets folder besides the StreamingAssets folder) then that meant that I was unable to access these files when I wanted to build the game. But like I mentioned earlier, I was able to use the StreamingAssets folder to store all of the data and it worked fine. I also needed to make WebRequests in order to access the Streaming Assets Path through a web build (that was one of the most difficult things to do because there is very little information on how WebRequests in unity work). Thankfully I didn't need to do too much with WebRequests so I was able to retrieve the texts and other csv data files via the WebGL build.

The last thing I did was play test with a few archetypes and a few storylines to see how playable the game was, and if there was any game breaking bugs after everything was said and done. I found a few and fixed them. Right now I am hoping to get more people to play test the game to see if they noticed something that I did not on my play-through.

I hope to release the game either on Friday or next Monday. Either way, after this drops, I want to take a break from the game. I definetly had some highs, but there were a lot of lows, and from what went down last week, it taught me that I need to step away from a project every once and a while. Maybe that time apart I can work on other things, get my mind right, and even think of better ideas for the game moving forward. I just want to be upfront and let you all know. I will also drop an update once the game goes public again.


Well that's all I got for you today. Again I want to thank everyone who's been supporting me up to this point. You have all been encouraging and I was able to get through this partially because of you all. So thank you. I will see you next week.

Files

Guardians of RPG v1.02 (WebGL).zip Play in browser
Jul 18, 2022

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